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Pirate Queen

Pirate Queen CR 9

Source NPC Codex pg. 133
XP 6,400
Halfling ranger 10
NE Small humanoid (halfling)
Init +4; Senses Perception +17

Defense

AC 25, touch 17, flat-footed 20 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +3 natural, +1 shield, +1 size)
hp 69 (10d10+10)
Fort +10, Ref +13, Will +7; +2 vs. fear
Defensive Abilities evasion; Resist fire 20

Offense

Speed 30 ft.
Melee +1 rapier +14/+9 (1d4+3/17–20), mwk handaxe +14/+9 (1d4+1/×3)
Ranged mwk light crossbow +16 (1d6/19–20)
Special Attacks favored enemy (aquatic humanoids +4, humans +4, magical beasts +2)
Ranger Spells Prepared (CL 7th; concentration +9)
2nd—barkskin, wind wall
1st—endure elements, longstrider, resist energy

Tactics

Before Combat The ranger casts barkskin, endure elements, longstrider, and resist energy (fire).
During Combat The ranger prefers melee, using Mobility and Spring Attack to engage the enemy leader while her pirate allies deal with underlings.
Base Statistics Without barkskin, longstrider, and resist energy, the ranger’s statistics are AC 22, touch 17, flat-footed 17; Resist none; Speed 20 ft.

Statistics

Str 14, Dex 18, Con 12, Int 10, Wis 14, Cha 10
Base Atk +10; CMB +11; CMD 27
Feats Dodge, Endurance, Improved Two-Weapon Fighting, Mobility, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Vital Strike, Weapon Finesse
Skills Acrobatics +11, Climb +17, Knowledge (geography, nature) +8, Perception +17, Profession (sailor) +10, Stealth +21, Survival +15, Swim +15
Languages Common, Halfling
SQ favored terrain (urban +2, water +4), hunter’s bond (companions), swift tracker, track +5, wild empathy +10, woodland stride
Combat Gear potion of cure moderate wounds; Other Gear +1 studded leather, +1 rapier, masterwork handaxe, masterwork light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of resistance +1, feather token (swan boat), ring of protection +1, 863 gp

The pirate queen is a deadly foe, whether she’s encountered in a scummy port town or out on the high seas, flying the black flag. She keeps a full crew of unruly, vicious buccaneers in line, and rewards them with the treasure and carnage they crave.

Pialoosa

Cocky and self-assured from years of experience on the water, Pialoosa expects nothing but the best from her crew, and rewards them generously when they show great bravery or skill. She is especially greedy—even for a pirate—and pursues any rumors, maps, or historical fables that might lead to treasure hoards hidden by long-dead pirates.

Combat Encounters: Pialoosa pursues a ship the PCs are on, demanding they surrender their treasure or be tossed in the briny deep. If encountered on land, she might start a massive brawl in a tavern, possibly after playing a game of cards and losing a good share of the booty she acquired most recently.

Roleplaying Suggestions: Pialoosa could be hired as a trustworthy (if black-hearted) ship captain to guide the PCs through dangerous waters. She relies on her reputation to keep other pirates away, and flies a special red flag with a black image of a foot on it to indicate she’s aboard a ship. Anyone who attacks her ship risks death beneath her blade, even if it’s an old friend.